The roles
Each player gets a role at random. It says how much they earn each round (Income), how much it costs them to live (Cost of Living) and how much they must save to reach each goal at the end.
| Role | Class | Income | Cost of Living | Get By 0 (otherwise −4) | Live Well +8 | Thrive +12 |
|---|---|---|---|---|---|---|
| Multinational CEO | upper | 18 | 6 | 50 | 57 | 63 |
| Specialist surgeon | upper | 15 | 5 | 31 | 37 | 43 |
| Small business owner | middle | 10 | 4 | 25 | 29 | 37 |
| Secondary school teacher | middle | 7 | 2 | 14 | 18 | 25 |
| Office worker | middle | 6 | 2 | 7 | 10 | 17 |
| Precarious freelancer | working | 6 | 3 | 19 | 23 | 31 |
| Delivery rider | working | 5 | 2 | 15 | 19 | 26 |
| Student | working | 4 | 1 | 12 | 15 | 21 |
Spare roles
They are not dealt at the start. They go to players who change class at the Midlife Crossroads (round 4): they hand in their role, take the spare for their new class and keep their money and tokens. There is one per class: if it has already been taken, whoever comes later keeps their own role.
| Role | Class | Income | Cost of Living | Get By | Live Well | Thrive |
|---|---|---|---|---|---|---|
| Landlord | upper | 16 | 5 | 26 | 40 | 52 |
| Nurse | middle | 8 | 3 | 35 | 40 | 44 |
| Waiter | working | 5 | 2 | 24 | 28 | 32 |
Who plays, by table size
| Players | Upper / middle / working | Roles left out |
|---|---|---|
| 8 | 2 / 3 / 3 | — |
| 7 | 2 / 2 / 3 | Office worker |
| 6 | 2 / 2 / 2 | Office worker and Precarious freelancer |
The services change your sums
Health ≥ 4: your Cost of Living goes down by 1.
Education ≥ 3: if you are middle or working class, you earn 1 more.
Social Shield ≥ 3: if you are working class, you pay no Cost of Living.
How to read your role
- Each round you receive your Income and pay the tax and your Cost of Living. Whatever is left, you save.
- If you can't pay, you hand over everything, drop to 0 and get an Exclusion token (−5 points at the end, and the country's Tension goes up by 3).
- At the end, your savings give you points according to the highest goal you reach: Get By, 0; Live Well, +8; Thrive, +12. If you don't even reach Get By, −4.
- Your money is secret: only you can see it, until the final count.
- The goals are set so that every role has a similar chance: the CEO needs far more money than the Student to thrive.
In the app, each student sees their role, money and what they will receive and pay that round: when voting on the table's device or, with phones, in ‘My life’.