A State in Class

Hidden layer

Optional · for groups who already know the game

As well as their role, which is public, each player secretly gets an ideology, with a goal, and a power they can use only once. They are dealt at random and separately: you might get a social democrat CEO, or a libertarian Student with Lobby. That is the first lesson: ideology doesn't always match class interest.

Extra points: +5 if you achieve your ideology's goal. With the suspicions phase, +1 for each other player's ideology you guess correctly.

Secrecy: when someone plays a power, which power is announced, but never who played it. The ideologies are revealed at the end, before the final count.

The ideologies and their goals

IdeologyGoal for the end of the game
NeoliberalTax A (Flat tax) wins at least 2 times.
Social democratEnd with all three services at level 3 or above and Tension at 3 or below.
Radical libertarianEnd with at least one service at level 2 or below.
PopulistSocial Shield comes 1st in the budget in at least 4 rounds.
StatistC or D wins 4 tax votes in a row (the Midlife Crossroads doesn't break the streak).
ConservativeThe winning tax is the same as in the previous vote at least 4 times.
Trade unionistEnd with Social Shield at level 5.
TechnocratEducation comes 1st in the budget in at least 3 rounds.
AgitatorEnd with Tension at 8 or above, without reaching a Failed State.

There are nine ideologies and at most eight players: there is always at least one left over, so nobody can know for certain which ones are in play. If the Failed State happens, nobody scores any points, not even for their goal.

The powers (one per player, used only once)

PowerWhenWhat it does
MobilisationIn the tax voteYour vote counts double.
Insider informationIn the tax voteYou wait for the others to vote and vote last, seeing how the count is going.
Casting voteWhen votingThat round, if there is a tie and your vote is among the tied options, you win the tie-break.
LobbyIn the budget voteYour vote counts triple.
AmendmentIn the budget voteYour vote also counts for a second service.
Agenda controlWith the event or during the debateYou remove one option from that round's tax ballot.
VetoWhen the winning tax is announcedThere is a new vote, only between the winner and the runner-up.
Budget committeeWhen the budget order is announcedBefore the split, you swap the 2nd and 3rd services.

How it works in the app

  • When creating the game, choose ‘With layer’ or ‘With layer and suspicions’.
  • Classroom Mode: each player sees their secret card on their phone. Ballot powers are ticked when voting; the others (Agenda control, Veto, Committee) appear on the phone when their moment comes.
  • Table Mode: the card is shown when the device is passed round, and the ‘Secret card’ button lets you check it or play your power. Careful: the table can see who asks for the device.
  • Before moving on, the teacher waits a few seconds in case anyone wants to play a power.

At the end

  1. Suspicions (if chosen): everyone notes which ideology they think each of the others had.
  2. The cards are turned over: each player's ideology, whether they achieved their goal, and which power they used and when.
  3. Final count, with the points for goals and suspicions.
  4. Discussion: who was passing off their own interest as the common good? Did you vote for your class or for your ideology?